A Quick Guide to Creating a VR Experience | by Andrew Coyle

A Quick Guide to Creating a VR Experience | by Andrew Coyle

Use Unity3D to prototype immersive experiences for the Oculus

Andrew Coyle
UX Collective

I always wanted to design an app for virtual reality. Over the years, I created many concepts in After Effects and other design software, but I knew they were impossible to view in VR.

So, I decided to get an Oculus Rift. After spending a day in virtual reality, I got to businesses and created a simple scene with Unity3D.

Below, I distilled a guide (8 steps) to build a simple VR scene. You don’t need any prior VR design experience or knowledge of Unity.