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Virtual reality is an emerging technology in classrooms to supplement the teaching of a subject or topic to in order to ‘feel’ the content. Beyond engagement, VR allows students to explore, experience, and become immersed in virtual environments. There are two ways virtual reality can be used in the classroom: a student explores a virtual environment using a computer, keyboard, and mouse; or a student explores using some input device, e.g. controller, virtual reality headset. The latter set-up fully immerses students using head mounted display (HMD).
This tool can be used for any subject and gives educators an avenue to explore with learners as well as engage with a variety of learning styles. For instance, students can walk through a rainforest and discover different animals and vegetation. The technology also offers large scope for design and coding. VR can be incorporated into the classroom curriculum to teaches personal and social skills breaking down barriers of location and communication.